![princess maker 2 refine uncensor patch princess maker 2 refine uncensor patch](https://i.ytimg.com/vi/6fCAz2l1XWw/maxresdefault.jpg)
I don’t exactly understand the ins and outs of it all, but there appears to be some kind of holdup in terms of who wants the game (it’s more story driven and less open ended than the others). Strangely, Princess Maker 4 still hasn’t gotten a localization, but Princess Maker 3 did get a Nintendo Switch port. The result has been the slow and sometimes erratic release of the Princess Maker games to various platforms, plus some of the more bizarre side games ( Go! Go! Princess is a decent board game). Still, time heals all wounds, and Gainax eventually realized that making money was better than not making money. It was such an interesting concept that I couldn’t believe it never got an official release. Somehow, a fully translated review copy of Princess Maker 2 had made its way to the Internet, and I, along with a handful of friends, spent many a merry day raising our “daughters” and comparing outcomes. Reading about things like Wonder Project J in Nintendo Power made me jealous, and it all culminated in the late 90s when I discovered abandonware. Yet there was an entire, larger scope of sims that never really made it outside of Japan, and I used to pine for these games. Sure, we can always revisit the classics of Civilization before it took eighty-five days to complete a campaign, or Oregon Trail to really touch upon the fond memories of dysentery. In a time of simulation games that border on uncanny valley in terms of both fine details and nuanced decisions, it’s nostalgic and romantic to look back at the sims of the past.